Hey all you 'Scapers,
Another slew of updates is coming to a Konduit client near you (right now!). The changes outlined here were released publically on or before the 2nd of May.
We have a few more, non-ingame changes coming soon, including a new update to the Launcher, and some new ways to connect with us on social media. We'll have more on that soon; without further ado, here are the major points of 2.17.0:
> Old Interface Style
To start things off, we're getting truly oldschool, with the old interface style used during 2005-2007. The style offered is a mostly-faithful recreation of the old interface layout, with some minor tweaks to make it fit within OSRS' interface system.
You can switch into this interface in the "Interface Styles" configuration, found in the wrench tab.
> Stretched Fixed Mode
Also in this update— possibly the feature which has garnered the most user engagement out of any suggestion on the forums— is stretched fixed mode.
When active, this feature will stretch the game to the full size of the client, filling the space of what would have previously been black bars.
Image scaling is not free, so if you already experienced less than 50 FPS in fixed mode, enabling stretched fixed mode will likely decrease performance, even if only slightly. Even with this setting enabled, no additional processing is performed in resizable mode, or if the client is already at its minimum size in fixed mode.
The default aspect ratio of the client (1.52 : 1) will not be maintained automatically; a feature for this may be added in the future.
You find the setting to stretch the fixed mode game to the size of the client under the Render Settings configuration, in the wrench tab.
We have tested this feature relatively extensively, but...
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Hey there 'Scapers,
Today is a special day— not only because there are some shiny, new features coming to a Konduit client near you— but because it's Konduit's birthday! Today marks one year since our original public release, one year ago on the 8th of February. Continuously evolving throughout that year, it looks quite a bit different now than it did then.
To start the next year off, we have a number of new, smaller features that we have been rounding up, including many features / fixes requested by users. The changes outlined in this changelog were released on the 8th of February.
> Maps of Instanced Areas
In a rather small but significant extension to the current map's features, the World Map plugin now supports rendering maps of instanced areas on-demand. It shows about what the minimap does, but may come in handy when navigating an unfamiliar POH, when exploring a raids dungeon, or something of the like.
With this feature enabled, a view of your client's currently loaded area will be rendered when a new area is loaded. As it renders all planes at once, it will only spend time re-rendering the maps when you move horizontally out of the currently loaded area.
> Support for Emoji in Chat
On a somewhat sillier note, the ingame chat now optionally supports emoji. This works for all public, private, and clan chat; it will also appear above player's heads when they are speaking in public chat near you.
You can use these emoji by typing their names within colons, such as :smile:, :thinking:, :upside_down_face:, :heart:, and hundreds more. This behavior is similar to many chat programs, so you may already be familiar with it.
In one of the next patches, we plan to add something to more easily know what the short code for a given emoji is. In the meantime, if you're interested, you can...Comments: 15 Views: 3676Continue reading»
Hello again 'Scapers,
We have been working on some cool new updates that we will be very excited to share with you— you should be hearing about these in the near future.
In the meantime, we have a few smaller tweaks and changes that were ready for release; the festive, seasonal updates have also passed. These updates were live as of yesterday, on the 9th of January.
> Minor Map Update
The World Map has been updated to contain the latest and greatest in the RuneScape overworld, notably featuring Mount Quidamortem and the area surrounding it.
> Sidebar Handing Changes
Those of you who play in resizable may have noticed that the sidebar would always open inward when it had the room to. This meant that the size of the Konduit window would typically not change, but the game would typically shrink by the width of the side panel.
As of today's update— when you enable the "Retain game size when side panel opens" feature shown above— the side panel will open outward, and always retain the size of the game. If you play in fixed mode, you shouldn't notice a change.
With the new setting enabled, opening the side panel in the above picture would keep the game where it is, and the side panel would occupy the area spanning until the yellow line. With the setting disabled, as previously, it will open inward and shrink the game, occupying the area spanning until the purple line.
> Blocked Ground Items
In 2.15.0, it was changed so that all items have an overlay when holding the Alt key, even if they were blocked. However an oversight meant that you could not un-block these items through the menu. In today's update, the block button will now toggle the blocked state of an...Comments: 10 Views: 943Continue reading»
Hey there 'Scapers,
Holiday merriment and cheer are here, and so are a few new features that we have been working on recently. Stay tuned in the new year for some more updates that will be coming soon. The updates outlined in this changelog have been released as of the time of its posting.
> Winter Seasonal Updates
The winter holiday season is upon us again, but Gielinor hasn't got quite as much snow as it did last year. That hasn't stopped them from decorating the place a bit to spread holiday merriment; everyone is happy, as you can see, Mr. Spirit Tree is very enthusiastic about having been decorated.
These cosmetic updates will remain in the client until early January, but if you'd prefer to not see them, you can disable them by running the ::seasonal command.
> Player Owned House Map Icons
Various useful objects within player-owned houses will now be labelled on the minimap with a recognizable icon. A total of 31 categories of hotspots will be labelled, including every type of portal, spellbook altars, prayer altars, jewelry boxes, restoration pools, and countless more. Most of these are represented in the above picture.
> Skill Calculators
Today also sees the addition of the new Skill Calculators side panel. There are currently 17 skills included in these calculators, and each includes most of the activities that you could train any given skill with.
Some training methods are omitted for brevity in skills where experience is based on the number of resources (e.g. bars/planks) used. Otherwise, most training methods were included; even if they are seldom used, we did not want to decide what was worthwhile to include for...Comments: 9 Views: 991Continue reading»
Hello again 'Scapers,
We're releasing another patch this week with a few tweaks and changes. There will be some larger updates coming soon in the next few weeks, so stay tuned. The changes in this changelog were live as of the evening of Friday, 19th November.
> Zeah Map & Surface Map Labels
A maps update was released last night, which primarily revised the area occupied by Zeah to its newly updated form. There are also many more labels on the surface map now, identifying smaller points of interest in addition to the cities and kingdoms that were already labelled. Many of these areas that were pretty bare before, such as the Wilderness, have been fleshed out with many new labels.
> Hiscores Side Panel
The Hiscores side panel has received a new lick of paint, and now also includes the Hardcore Ironman hiscores. Additionally— not pictured— the ingame overlay that appears when you attack or follow another player has had its colors improved; the colors used now are the same as those used for combat level differences, with multiple shades of red/green.
> Level-up Chat Message Changes
There was previously a feature that would display your new level in the chat alongside the congratulations message. This has been reformatted to be in line with the message format used in pre-eoc, in a single line of chat rather than two.
This feature is now also configurable under the "Level-up levels in chat" setting in the Status Alerts configuration, as it previously wasn't controlled by any setting.
> Vanilla Client Optimizations
Konduit has always made some notable performance optimizations to the default (vanilla) client. Today...Comments: 16 Views: 1133Continue reading»
Another Thursday, another update; this week we mostly have bug fixes and other minor changes. There are also quite a few new dungeon maps being added to the World Map, which will be sure to help you out as you explore the world of Gielinor— maybe even in the new hardcore ironman mode with today's update!
This update was released in tandem with Oldschool RuneScape 126, on the 10th of November.
> Dungeon Maps Batch Two
We have a whole slew of new dungeon maps to add to the World Map in today's update, including the following places:
- Asgarnian Ice Dungeon
- Brimhaven Dungeon
- Godwars Dungeon
- Karamja Volcano
- Lumbridge Caves
- Misthalin Underground
- Rellekka Slayer Cave
- Stronghold of Security
- TzHaar City
- Waterbirth Dungeon / Upper Area
- Wilderness Godwars Expansion
There will be a maps update later today that adds additional labels and tooltips to both these new maps and the existing surface map.
There are also a few new maps that have significant features on more than just one plane, so we have added support for changing the currently displayed plane when viewing these maps. You can click the buttons on the map's frame, or hold shift and scroll the mouse wheel. Some examples of maps with multiple planes would be Waterbirth Dungeon, Dorgesh-Kaan, and Brimhaven Dungeon.
> Smithing Idle Alert Changes
The Idle Alert for smithing has now been split into two: "smithing," which will alert you when you stop smithing bars on an anvil, and "smelting," which will alert you when you stop smelting ores at a furnace.
The new smelting Idle Alert will now also account for creating cannonballs.
> Other Changes / Bugfixes
Comments: 6 Views: 520Continue reading»
- Revised some internal systems to fix some click issues introduced when...
Hey there 'Scapers,
Another Thursday, another update. This week we've got quite a lot in store for you. Chock full o' features, this week sees the addition of Bank Item Tags, Screen Markers, a Blast Furnace overlay, a few new Idle Alerts and many fixes / minor changes besides.
This update was released in tandem with Oldschool RuneScape 125 on Thursday, 3rd November.
> Bank / Item Tags
Item Tags have been a feature I have planned to add for quite a while, and with them making such a splash in the community recently, what better time could there be?
From today on, you can now set tags on all items in your bank or Grand Exchange. This can be found through the associated right click options on items in your bank, and the buy offer for the Grand Exchange.
After tagging items, you can then search for their tag while in the bank screen.
Notice that in the above image, the search for "farming" also returned my Farming skillcape and hood as a result. This is not because it was tagged, but rather because it had "farming" contained in its name. If you want to narrow your search to only tagged items, you can do that by prefixing your search with "tag:"— as shown below:
The new Item Tags also work as a search term in the Grand Exchange—so you can quickly find all of the items that you may need to stock up on.
> Screen Markers
Screen Markers have been a common request among users, so as of today, you can now access a highly customizable Screen Marker editor!
You can access the Screen Marker...Comments: 21 Views: 969Continue reading»
Hello again 'Scapers,
Today we have a few tweaks to the new World Map, a fresh new skin for a side panel, and a few bug fixes in addition to that. Some of the changes outlined in this changelog were released on 20th October with Oldschool RuneScape 124. The rest of the changes are now live as of the time of this post.
> World Map Tweaks
The new World Map, released a few weeks ago, has been generally well received. A zoom feature was in the works, and has now been completed. We have also resolved a few minor issues with the map calculating positions.
We have been listening out for which other dungeons you'd like to see added, and we will have a few of them coming soon.
> Revised Info Side Panel
The Client Info side panel has received a fresh new coat of paint today; it still displays the user, version, and session information as before, now just in a prettier format.
You may also notice a few shiny new points of attention. The most recent changelogs or announcement posts will now be referenced from the client. You can click on them and be taken to their respective post; that might even be how you got here!
There is also now a button that takes you to the donation page, as this previously was not displayed anywhere in the client. All of your generous donations go towards the operation and developement costs of Konduit. If you are enjoying your experience on Konduit, please do consider donating; we appreciate all of you who have done so.
Comments: 15 Views: 599Continue reading»
- Updated the prayer Status Indicator and tooltips on prayer potions to properly reflect Holy wrenches, Prayer capes, and the Ring of the gods (i) throughout.
- Fixed a silly error that caused the Hunter...
Hey there 'Scapers,
It's time for another update— which is great, as we have been working on some shiny new features lately. All of the changes outlined in this changelog were live as of today, Saturday 8th October.
Note: On release, there was an issue with a few features such as food tooltips, a new same-version build has been released to resolve these issues as of this time.
> World Map Updates and Dungeon Maps
This week, the World Map plugin has seen quite a large reworking. We are now using a new, custom map format that allows for a higher resolution, interactive map. This allows for us to mark certain map features with tooltips, such as fairy rings, dungeon enterances, agility shortcuts, and the like. The map also still integrates with the Death Marker and Clue Scroll Helper plugins to display their relevant markers.
In addition to those features, the World Map plugin is now capable of displaying a map of any location ingame. We've mapped out three frequently used dungeons to start with: the Gnome Stronghold Slayer Cave, the Catacombs of Kourend, and Taverley Dungeon. A full map of the surface world is also included, as before.
Let us know what other areas you would find useful to have a map. We currently have planned to add maps for the Waterbirth and Brimhaven dungeons within the near future.
While the World Map now supports mapping any area ingame, we have limited this to three dungeons to start, as many areas ingame are seldom visited outside of a quest. We would like to minimize clutter and keep the mapped areas limited to the practical, useful areas that would see use in the client.
> Opponent Info Player HP
Back in July, there was a change to Oldschool that meant all entity hitpoints were given as percentages. We had...Comments: 41 Views: 1806Continue reading»
Hello again 'Scapers,
It's Thursday again, and yet again we have a few new features coming to a Konduit client near you. The updates outlined here were live shortly before the time of this changelog.
> Agility Overlays
A feature to mark the clickable areas of agility obstacles has possibly been the most highly requested feature since our initial release. As of today, the Agility Overlays plugin now does exactly that, marking the approximate hitboxes for all obstacles on the following courses: all rooftop agility courses, the Gnome Stronghold agility course, the Wilderness agility course, and the Dorgesh-Kaan agility course. You can also configure the color of the hitboxes under the Agility Overlays configuration.
> Hiscores Changes
The Hiscores side panel has received a few updates. Most notably, a player's rating in the new Last Man Standing minigame is now shown, and clue scrolls are no longer shown. The Hiscores side panel now optionally displays virtual skill, total, and combat levels.
Shortly before LMS was released, the official hiscores API was modified to no longer return clues; a few J-mods have said that they plan to add clue scroll hiscores back, with separate hiscores for each tier.
There is also now a "Hiscore" right click option on friends in your friends list.
> Experience Tracker Changes
The Experience Trackers should now accurately account for performing activities where you gain fractional experience, such as burning yew or magic logs, mixing most potions, etc. We also have plans in the near future to display more useful "remaining" text such as "laps remaining" for agility, or "kills remaining" for combat.
> Minor Changes / Bugfixes:
Comments: 18 Views: 1937Continue reading»
- Updated Mouse Keys to only...
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