Hey there 'Scapers,
It has been a while, but it has not been without quite a few notable updates. The updates outlined in this changelog were added throughout the month of July in versions 2.11.0 through 2.11.7.
> Mouse Keys
Today we have quite a few highly requested features, but perhaps the most requested of the lot has been Mouse Keys. There is now a Mouse Keys plugin, designed to mimic the features of Windows MouseKeys. These are enabled by default and function based on your keyboard's number pad, using the 8, 5, and 2 keys to control the mouse and the divide (/), multiply (*), and subtract (-) keys to change the click mode. You can modify the settings for this under the Mouse Keys configuration.
> Barrows Map Overlay
There are a couple new features that can be found in the Minigame Overlays settings. Most notably, the doors within the barrows tunnels are now marked on the minimap, as shown above. There is also a new overlay for the Dorgesh-Kaan agility course, with a Blast Furnace overlay planned to be added soon.
> Opponent Info HP Changes
As of 14 July, there was a change to how the client receives entity hitpoints. While the client previously received a current and maximum HP, after this change it now receives a percentage.
The Opponent Info plugin will try to display an estimate of an NPC's current health based on their known maximum health. In any other case, including with players, the HP will now be displayed as a percentage. We have plans to add the option to enable estimating a player's current health, based on their hiscores; note that this may be inaccurate if the player has gained hitpoints levels since logging out.
> Marked NPCs and Fishing Spots on the Minimap
Page 2 of 3
Views: 724Continue reading»
We've got a few new features and plenty of small changes / fixes to bring to you today, all of the changes outlined in this post were live at the time the changelog was posted. We also have a number of highly requested features nearly ready to go, which should be out later this week or the next.
> NPC Tagging
You can now tag any NPCs by holding down the Shift key when right clicking them— when doing so, the 'Examine' option will change to 'Tag'.
An NPC tagged this way will remain tagged after dying and respawning, and even after leaving the area and coming back. NPCs tagged this way will now also be marked on the minimap. This feature was designed for marking your chinchompa spawn when training Hunter, but you can probably think of many other creative uses!
This was originally included as a hidden feature in 2.8.0; we were giving it some time to ensure that this feature was stable.
> New Item Labels
There are now two new item labels for the coal bag and the soul bearer. Similar to the existing label for runecrafting pouches, both the coal bag and the soul bearer will display their contents on the item in your inventory. You will have to check or use these before it can display the contents. Additionally, as you can own more than one soul bearer, it will only track the one you have most recently used.
> Farming Cycle Timer and Indicator
There is now a new Status Indicator for farming, controlled by the stat tick indicator. It is disabled by default and needs to be configured, which can be found under the Farming Timers configuration. You can choose to have it track either...Comments: 11 Views: 2231Continue reading»
Hey there 'Scapers,
It was Thursday again, and we've got a load of new features ready to go. The changes outlined here were live shortly before the posting of this changelog.
> New Freeze Timer Indicators
There is now a new Status Indicator available for freeze timers. These timers will track when you are bound by magic spells, complete with a timer displaying when you will be able to move again.
> Brightened / Darkened Hitsplats
Highly reminiscent of an update to the main game back in the pre-eoc era, your own character's hit marks are now visually distinguished from those of other players. All damage that you deal directly will be the typical bright red, as well as any damage on your character.
This feature can be toggled under the Opponent Info configuration, with the "Darken other's hisplats" setting.
> Clan Join / Leave Messages
You can now enable joining / leaving messages for clan chat, which will display when a user joins or leaves the clan chat you are in. It can also be configured to only display these messages for players of a certain rank or higher. It will not display any join messages when you yourself join a clan chat, and these messages will disappear after about 12 seconds to avoid clutter.
These messages are disabled by default, as they tend to be somewhat spammy; to enable them, you can find them under the Player Indicators configuration, under the "Clan join / leave messages" setting.
> Set Friend Notes
You can now set notes on players in your friends list by...Comments: 23 Views: 2826Continue reading»
Hello again 'Scapers,
We're back today with another small update; we have a few changes to last Thursday's update, and a few bugfixes besides. The changes outlined here were live at the time of this changelog.
> Bank Value Improvements
The Bank Value feature released last Thursday was a highly requested feature, and there are still quite a few people asking for this feature as they were not aware that we had added it. We've added a new button to the bank interface that should make this feature more apparent and conveniently accessible.
Some users were reporting that the Bank Value calculations were noticeably inaccurate, and this was likely because many untradeable items had a significant value, but were not being counted as they were untradeable in their current state.
We've now made it so various untradeable items are now included when calculating your bank's value. Ranging from barrows sets to imbued rings, there were a few valueable items that were previously not being accounted for, as they were untradeable. These items are now included at the value of their most sensible, tradeable analog, such as the unimbued version of imbued rings.
Comments: 7 Views: 564Continue reading»
- Revised the Clue Scrolls plugin to address some potential issues with "missing" clues.
- Fixed a formatting issue with some item names displayed by the Bank Value side panel.
- Revised the Hunter Overlay to more reliably find traps when you are setting them up.
- Updated the World Map plugin to avoid causing delays during client initialization.
Another Thursday is upon us, and we have a hefty amount of updates up for release today. These changes were live before the time of this changelog. The precursor to this update was released in tandem with the release of Oldschool RuneScape 113, on 21 April.
> Bank Value & GE Tools
One highly requested feature has been for a means to check your bank's tradeable value. You can now find a new option in the Grand Exchange side panel which will allow you to do just that.
To avoid unnecessary processing and web requests, this feature does not run passively. If you want to utilize this feature, you have to run it explicitly. You can do this from the "Exchange / Bank Tools" side panel, under the Bank Val screen. Once you click the calculate button, any necessary item prices will be queried, and a summary of your bank's estimated value will be displayed.
The bank screen must be open in order to do this, as the client only has access to this data while the bank is open. It may take a second to run the first time, as it queries for the prices of the tradeable items in your bank on demand, not passively.
Untradeable items are currently not included in the total value, in the future their alchemy values may be included when appropriate; we also plan to offer calculating the value of your bank based entirely on alchemy values in the near future.
The bank value tools will display the total estimated value of your bank in coins, as well as your highest valued single item, your highest valued stack of items, and your largest stack of items.
If you have more than one bank tab, it will also show a breakdown of each non-empty tab's value, as pictured above.
In conjunction with the new Bank Value tools, the interface for the...Comments: 4 Views: 731Continue reading»
Hey there 'Scapers,
Aside from the meme-day features you may have seen yesterday, this week is mostly bugfixes. We plan to have a few feature updates next week.
This update was in tandem with the release of Oldschool RuneScape 111, on 31 March.
> Bugfixes / Improvements:
Comments: 2 Views: 553Continue reading»
- Updated a core part of the client to resolve some overlay inconsistencies when logging in.
- Updated the Farming Timers plugin to not display estimated times for dead patches, to update more promptly when logging in / out, and to correct some behavior with wood trees.
- Revised the Status Alert on-screen messages to better center them in resizable.
- Updated the Status Indicators cannon timer to recognize when you've repaired an existing cannon.
- Revised runecrafting pouch tooltips to account for normal rune essence.
- Fixed a few mis-labeled skills in potion tooltips.
- Revised the binding necklace Status Orb to account for the new max charge.
- Updated hiscore-related features to account for the new seasonal deadman mode.
- Fixed an issue where the font may not have properly been set in tooltips.
Hey there Memescapers,
Our maintenance monkeys seem to have lost our calculators on one of their expeditions. Despite this small accident, I assure you our maintenance monkeys are highly trained experts in their field.
Regardless, I've had to do the version math myself this week; not sure if I got to 100% right, but version 4.2.0 sounds right.
> Love and Hugs Update
We were notified that a lot of the NPCs ingame were feeling lonely and our resident psychologist had even informed us that the way some players treat these NPCs only makes them feel isolated and they run risks of developing psycological issues.
From today, all "Attack" options have been replaced with the much more affectionate "Hug" option. Unfortunately, your characters may have a difficult time abandoning their violent ways, so it may still look like you are attacking these NPCs, but we're told that they appreciate the thought, at the very least.
* We are not responsible for any NPCs you may kill while attempting to hug them.
We have also paid close attention to the RuneScape playerbase, and have heard their pleas. Today we are introducting a new feature: Flirting*. Your RuneScape character does not have much experience with this, so at first it may seem that the NPCs merely think you're talking to them. Your chances of successfully flirting with the NPCs increases slightly** when you are wearing a full suit of white armor.
* This is by no means a guarantee you will successfully flirt with them.
** This added chance may be less...Comments: 4 Views: 455Continue reading»
Hey there 'Scapers,
Another Thursday is with us, and we have some cool new features to release. These changes will be live shortly after the time of this changelog, on 24 March.
Note: A precursor to this update, version 2.6.3, was released earlier today in order to initially update to Oldschool RuneScape 110.
> Farming Timers
Over the past weekend, I've been working on a rather large framework for farming crops, and today we're releasing our new Farming Timers plugin.
The Farming Timers plugin will do its best to track your crops as you plant them, and then it will maintain projected growth times. It takes into account as much information as possible, including when you log out and cause a farming tick to be skipped, but it cannot give you the exact status of your patches unless you are nearby them, due to an Oldschool update a few months ago. As a result of this, some conditions may cause the timers to be overestimates of the actual patch growth state. The timers will not show you when a patch is diseased, and will only show you that a patch is dead when you move nearby to it.
Behind the scenes, we've also added a new alert display system, as pictured above. The Farming Timers plugin uses this to indicate when you have planted a crop. Multiple other features make use of these messages as well, such as ring of recoil break alerts. There are only a few categories of messages so far, but you can configure them in the "Client Messages" configuration in the wrench tab.
With this update, the Experience Tracker and World Map have received some minor aesthetic touch-ups to bring them in line with the evolving design featured in the Farming Timers plugin.
> New Hover Tooltips...Comments: 15 Views: 1529Continue reading»
It's Thursday again, accompanied by some more patches. Due to our feature release earlier this week, we have stuck to fixing a few bugs and/or inconsistencies in existing features for this week— we instead have a few features slated for next week. We still have a few more changes in mind, so there is likely to be a 2.6.2 patch over the weekend.
These changes were live before the time of this changelog. This update was in tandem with the release of Oldschool RuneScape 109, on 17 March.
> Focused Idle Alerts
The Idle Alerts features can now optionally be allowed to trigger when the client window has focus. When they were released in 2.5.0, these alerts would only activate when the client window was not the active window. This is still the default behavior, but you can now change this with the option labelled "Alert when focused" in the Idle Alerts config.
> Attack Indicator Fixes
The Attack Indicator feature for removing the tiles for blocked attack styles has had an issue resolved where the autocasting buttons on staves would erroneously disappear under some circumstances.
The warning messages for switching your weapon and ending up on a blocked attack style have also been revised. These are now sent immediately, whereas previously an oversight had them related to opening the attack styles tab.
> Other Fixes:
Comments: 3 Views: 414Continue reading»
- Revised the World Map to better prevent circumstances where the mouse or mouse wheel would get "stuck" when panning around the map.
- Fixed some timing issues with the idle cooking alert that caused it to alert before your character was actually idle.
- Revised the format of hover tooltips to include all applicable and enabled features, formerly some tooltips, such as the healing amounts for food,...
Hey 'Sc— Wait, an update on a Monday!?
Earlier today there was a pretty big announcement in regard to Konduit Prime. You can read more about that [here]. The long and the short of it is that every feature of Konduit is now free for all to use. We'd like to take another chance to thank everyone who chose to support us in the first month, and we will continue to provide everyone with the best client that we can— check out the thread linked above for more information.
Altogether this was a relatively small update in terms of new features, however the changes we have made related to Prime spanned throughout a significant portion of the client, so we are also pushing out the pending updates and fixes that we had been working on at the same time. All of the updates outlined below are live as of the time of this post.
> Former Prime Features:
- Removing attack style tiles for blocked attack styles.
- Grave markers on the world map, minimap and game world.
- Name highlights in game and twitch chats.
- Impling indicators on the minimap and game world.
- Item overlay for teleportation jewelry charges.
- Item tooltip for food healing amounts.
- Minimap and game world markers for friends / clan mates.
- Alert for rings of recoil breaking.
- Alert for binding necklaces disintegrating.
- Alert for your cannon being about to decay.
- Status indicator for low prayer.
- Status indicators for boss timers.
- Status orb for cannonballs.
- Status orb for binding necklace charges.
> New Hover Tooltip Design
The hover tooltips have gotten a new coat of paint today, and now uses a...Comments: 1 Views: 924Continue reading»
Page 2 of 3